Contents
Co-Creativity in Music, Sound, and AI
Improvisation, Interaction, Composition
Bradley Butterworth — Technical Director
Nikolay Maslov — Screening Curator
Co-Creativity in Music, Sound, and AI brings together composers, performers, researchers, media artists, and students to explore emerging forms of artistic practice shaped through interaction between humans and intelligent systems. Across concerts, workshops, screenings, and discussions, the conference examines how artificial intelligence transforms improvisation, audiovisual creation, embodiment, listening, and collective creativity.
This Book of Concerts is conceived as a companion to the concise audience program. It preserves the fuller artistic descriptions, biographical materials, and contextual information that document the scope of the conference as an artistic and research event.
Artistic Program at a Glance
| 7:00–8:00 PM | Concert 1 — EARS Engineers · Eric Lyon · Ka Hei Cheng / Angel Poveda Yánez→ Details |
| 8:00–9:20 PM | Concert 2 — IRCAM / REACH Collective→ Details |
| 2:30–4:00 PM | Workshop 1 — Embodied Calligraphy · Ka Hei Cheng and UCR dancers→ Details |
| 3:00–4:00 PM | Screening — Audiovisual Works · curated by Nikolay Maslov→ Details |
| 4:30–7:00 PM | Workshop 2 — Somax2 · IRCAM REACH Collective and Jeff Albert→ Details |
| 8:00–9:20 PM | Concert 3 — Constantin Basica · Cecilia Suhr · Jeff Albert & Anthony Cammarota · Somax2 Collective Improvisation→ Details |
Concert 1
Performers: Rafael Avila II, Ariana Mares, Sonnet Swire, Taylor Taxdal, Ashley Wu
The EARS Engineers ensemble presents two improvisational performances using custom AI-generated digital instruments developed by students in MUS 257 — Music and Audio Production at the University of California, Riverside. Guided by instructor Bradley Butterworth, students used Claude.ai as both a research and creative-development tool, investigating professional musicians and experimental instrument designs that could be recreated or expanded through coding and software-based performance systems.
Throughout the quarter, students developed, refined, debugged, and performed with their original instruments, exploring intersections between artificial intelligence, improvisation, composition, and human-computer interaction. The resulting performances reflect a collaborative process in which software design, musical experimentation, and live interaction converge into dynamic audiovisual and sonic environments.
The project embodies the interdisciplinary spirit of EARS (Experimental Acoustics Research Studio), foregrounding emerging approaches to co-creativity in music and AI while giving students direct experience in creative coding, digital instrument design, and experimental performance practice.
A live performance using a built-in computer camera and a Korg nanoKONTROL2 unit. Artificial Intelligence tools translate the performer's facial gestures into musical control surfaces. Allen Ginsberg's poem Howl was published in 1956, the same year as the Dartmouth Summer Research Project on Artificial Intelligence. The two events portend seemingly incompatible futures that nonetheless are both with us now. A bursting forth of cultural chaos in an "armed madhouse" and the technocratic reduction of intelligence to code. Ginsburg's ritualistic rant about Moloch inspired Moloch whose mind is pure machinery! — a tone poem that derives its sounds from two main sources: AI-generated music and the OB-Xd virtual analog synthesizer VST plugin manipulated using my Slewable Utility for Randomized Parameters (SLURP).
Angel Poveda Yánez — dance
Phantom of Utopia is a series of audiovisual works inspired by Tao Yuan-ming's The Peach Blossom Spring (421 CE), reflecting on the tension between idealized utopia and social unrest during the Jin Dynasty.
Phantom of Utopia II: The Convergence explores a liminal space where reality and imagination intersect. The opening textures use granular synthesis to evoke a pixelated dimension in which reality has not yet dissolved and imagination has not yet fully formed. The visual system combines fixed media, live video feedback, and AI motion tracking, allowing performer movement to influence audiovisual responses in real time.
Audio controls elements of the fixed visuals, while live video captured through a mobile device is processed to generate dynamic visual effects. These layers intersect to emphasize audiovisual and movement-based interaction. The opening scene presents a revolving form surrounded by darkness, suggesting passage through a narrow, illuminated space.
Live visuals appear blurred and fragmented, reflecting the intangible nature of illusion. The audio features Cantonese vocalization of the poem with pitch bending and quarter-tone glides, accompanied by breath gestures. Together with AI-driven motion interaction, these elements express shifting emotional states and support the unfolding narrative of phantom, mirage, and disorientation.
Bradley Butterworth is Assistant Professor of Teaching in the Music Industry Program at the University of California, Riverside. He is a multi-instrumentalist, composer, audio engineer, music producer, and owner of Studio B Recording in Los Angeles, California. He received a BFA in Guitar Performance from Columbia College Chicago and an MFA in Performance and Composition from the California Institute of the Arts.
Butterworth has composed, produced, mixed, and mastered projects spanning world music, jazz, chamber music, and experimental media. As a performer, he has appeared internationally at the Istanbul Jazz Festival (Turkey), Denizli Jazz Festival (Turkey), and Bansko Jazz Festival (Bulgaria), in addition to numerous performances throughout Los Angeles.
As an audio engineer, he has worked at venues including REDCAT at the Walt Disney Concert Hall, The Troubadour, Avalon Hollywood, Brooklyn Bowl, The Wynn Hotel and Casino, and the California Institute of the Arts World Music Festival. He has also collaborated with studios and production companies including TV Tray Studio, Paramount Studios, and The Young Turks News Network.
Eric Lyon is a composer and audio researcher focused on high-density loudspeaker arrays, dynamic timbres, virtual drum machines, and performer-computer interactions. His audio signal processing software includes "FFTease" and "LyonPotpourri." He has authored two computer music books, Designing Audio Objects for Max/MSP and Pd and Automated Sound Design. He has written extensively about the possibilities of multichannel spatial audio. In 2016–17, Lyon was guest editor for the Computer Music Journal on Volume 40(4) and 41(1) covering various aspects of High-Density Loudspeaker Arrays (HDLAs).
In 2015–16, Lyon architected both the Spatial Music Workshop and Cube Fest at Virginia Tech to support the work of other artists working with HDLAs. In 2025 he co-created the Spatial Audio Tidepool to provide technical instruction for creative uses of high-density loudspeaker arrays. Lyon's compositional work has been recognized with a ZKM Giga-Hertz prize, MUSLAB award, the League ISCM World Music Days competition, and a Guggenheim Fellowship. Lyon teaches in the School of Performing Arts at Virginia Tech and is a Faculty Fellow at the Institute for Creativity, Arts, and Technology.
Ka Hei Cheng holds a PhD in Experimental Music & Digital Media from Louisiana State University. She previously studied at Education University of Hong Kong, Hong Kong Baptist University, and Bowling Green State University. Raised in Hong Kong, her multicultural background shapes a practice that blends artistic, technological, and philosophical approaches to sound. Her compositions and projects span concert music, interactive media, and research-driven work.
In 2020, she composed Nibiru for the Cleveland Chamber Symphony and created promotional music for CNA Group. Her works have been presented internationally at venues such as NIME, ICAD, SEAMUS, NYCEMF, and ICMC. Cheng's broader research explores artificial intelligence, generative arts, digital fabrication, extended reality, and motion tracking. She has composed for laptop orchestras, including Who is the Leader?, commissioned by EdUHK. Her collaborative installation Shifting Datum was exhibited at the Contemporary Arts Center of New Orleans. She contributed to Contingent Dream, presented at TEI 2023, and her Phantom of Utopia series was presented at LSU, SEAMUS, NIME, ICMC, and MOXsonic in 2024–2026.
Angel Poveda Yánez is a performance artist and researcher whose practice combines dance, ritual, light installation, data, moving image, and new digital technologies. Rooted in ceremonial life with the Yaqui nation and informed by fields such as astrophysics, robotics, computer science, and botany, their work explores altered corporeal awareness and speculative relations between art, science, and the otherworldly.
Angel's work has circulated across the US, Europe, Latin America, and Australia. Thanks to recently winning the Mellon Foundation fellowship for Speculative Play and Just Futurities, a Gluck Fellowship for Combining the Arts + Sciences, and the Gore Award at the CHOREOMUNDUS Film Festival, Angel has been immersing in the research for their upcoming book project, "Celestial Bodies," which focuses on dance and performance in outer space.
Concert 2
José-Miguel Fernández — AI-Agents Somax2Collider, immersive electronics
Thierry Miroglio — percussion
In this piece, the collaboration between the performers is rooted in an exploration of the dynamic relationship between acoustic instruments and electronics, incorporating the interactive possibilities offered by Somax2. The sonic palette of the piano — at times low, distorted, and percussive, at others bright and resonant — interacts with the rich colors of the percussion, shaping a musical journey marked by strong contrasts and an ever-shifting energy, oscillating between density and rarefaction. On the electronic side, the two acoustic instruments are processed in real time through various techniques, while Somax2 establishes a sensitive and reactive connection between instrumental performance and generated sound material, enriching the dialogue between human and machine.
Thierry Miroglio — percussion
Six Spaces / Resonant Bodies is a semi-improvised work for symphonic bass drum and generative electronics, conceived as a collaborative exploration between Thierry Miroglio and Mikhaïl Malt. Rooted in both sonic experimentation and contemplative philosophy, the piece draws its narrative inspiration from the Tantra of the Six Spaces of Samantabhadra, a text that articulates a progressive unfolding of awareness through six dimensions of experience. Structured in six interconnected parts, each "space" is a field of interaction in which acoustic and electronic sound worlds intertwine, dissolve, and reconfigure — the whole unfolding as a listening ritual.
REACH Collective, including Marco Fiorini and Gérard Assayag — AI-Agents Somax2 generative electronics
The REACH collective meets for the first time the great trombone player Jeff Albert for a new instance of the REACHing OUT series initiated in Paris Centre Pompidou / IRCAM Manifeste Festival in 2023 with the legendary Joëlle Léandre. Each time, a soloist, iconic of their instrument, explores uncharted territories springing from the co-creative interaction with the AI-Agent Somax2 operated as an instrument by the "Somax Brothers."
Various improvisations and combinations of the REACH Collective and friends. A surprise du chef, by definition, has to stay a surprise!
Gérard Assayag is an electronic musician and senior researcher at IRCAM. He is head and founder of the Music Representation research team, which explores Machine Musicianship: an ensemble of computational methods for modeling the structures and processes of music from a broad spectrum of interdisciplinary points of view. He has been head of the IRCAM research lab for several years. Assayag led the Music Representations team to international recognition through the production of flagship computer music software such as OpenMusic, AnteScofo, Orchidea, Omax, Somax, Djazz, Dyci2, and RAVE, as well as hundreds of scientific publications, PhD dissertations, and Master's projects with major impact on computer music research and creation.
Assayag has produced seminal work on Computer Assistance to Composition, Creative AI, and Machine Improvisation. He was recently awarded the prestigious European Research Council Advanced Grant for his project REACH: Raising Co-creativity in Cyber-Human Musicianship. Assayag has performed and invited dozens of world-class musicians to perform at the IMprotech Workshop-Festivals.
Marco Fiorini is an Italian musician, researcher, and improviser specializing in musical improvisation and human-machine interaction. Integrating his practice on the electric guitar, live electronics, and computer music design, his work explores new paradigms of spontaneous cyber-human cooperation. He is a doctoral candidate at Sorbonne Université and a researcher in the Music Representation team at IRCAM, where he contributes to the ERC REACH project and the co-development of Somax2, Somax for Live, and SoVo — a new hybrid system combining IRCAM's Somax2 and George Lewis's Voyager.
Holding degrees in Sound and Music Computing, Electronic Music, Jazz Guitar, and Software Engineering, Fiorini bridges deep technical expertise with high-level artistic practice. He collaborates extensively with internationally renowned musicians, including Joëlle Léandre, George Lewis, Roscoe Mitchell, Steve Lehman, and Miles Okazaki. His performances and academic work have been featured at major global venues and festivals such as Carnegie Hall, ManiFeste, Klang, Improtech, and Mixtur. Recently, he was awarded a Japan Society for the Promotion of Science Fellowship to pursue research at the University of Tokyo in 2026–2027.
Lara Morciano, after her musical studies in Italy and a Master's degree in composition with Franco Donatoni at the National Academy of Saint Cecilia, developed her artistic and research activities in France, notably at the Strasbourg Conservatory, IRCAM, Paris 8 University, and PSL Research University, where she completed a PhD SACRe in partnership with CNSMDP, ENS, and IRCAM. Her compositions have been performed at major festivals in Europe, the United States, Asia, and Oceania.
She has received commissions from the French Ministry of Culture, IRCAM–Centre Pompidou, the Ensemble intercontemporain, Radio France, the Venice Biennale, ZKM, GRAME, and other institutions. Winner of the 2008 Tremplin selection of the Ensemble intercontemporain and IRCAM, she received the Giga-Hertz Prize in 2012, the ICMA Audience Award at ICMC New York in 2019, and the Prix Navista in 2022.
Thierry Miroglio has performed solo concerts in more than forty countries, appearing at prestigious venues and festivals from Salzburg and the Berlin Philharmonie to New York, the Venice Biennale, Paris, São Paulo, Beijing, Mexico City, Tokyo, Hong Kong, and Chicago. One of the few percussionists to sustain such a high-level international solo career, his repertoire includes more than 400 solo and concerto works. Numerous international radio and television stations have produced and broadcast his concerts, and he has recorded twenty CDs for international labels including Naxos, Harmonia Mundi, and Stradivarius.
Miroglio has collaborated closely with composers such as Cage, Berio, Saariaho, Grisey, Risset, Denisov, Donatoni, Unsuk Chin, Romitelli, Teruggi, Battier, Chagas, Barrière, Mochizuki, Fernández, Xu Yi, Morciano, Stroppa, Manoury, Jolas, Fedele, and Dufourt. Professor of Percussion at the D. Milhaud Conservatory in Paris, he gives masterclasses and lectures internationally.
José-Miguel Fernández studied music and composition at the University of Chile and at the LIPM in Buenos Aires. He later pursued composition studies at the Conservatoire National Supérieur de Musique et de Danse de Lyon and attended the IRCAM Composition Cursus. His work encompasses instrumental, electroacoustic, and mixed music compositions, performed in the Americas, Europe, Asia, and Oceania.
He was selected for the International Electroacoustic Music Competition of Bourges in 2000 and won the Grame-EOC International Composition Competition in Lyon in 2008 and the Giga-Hertz Award from ZKM/EXPERIMENTALSTUDIO in 2010. In 2014, he was selected by IRCAM for the Composer-in-Residence Program in Musical and Artistic Research. In 2021, he defended his PhD in music at Sorbonne University/IRCAM, and is currently conducting postdoctoral research within the RepMus team at IRCAM.
Mikhail Malt, with a dual scientific and musical background in engineering, composition, and conducting, began his musical career in Brazil as a flautist and conductor. He is the author of a thesis in musicology at the École des hautes études en sciences sociales on the use of mathematical models in computer-assisted composition, as well as an HDR (Habilitation à diriger des recherches). He was an associate professor at Sorbonne Paris IV from 2006 to 2012, and a lecturer in computer music at the pedagogical department of IRCAM until 2021. He is currently in an artistic residency in the Musical Representations team at IRCAM and is a research associate at iReMus-Sorbonne in Paris, pursuing creative and research activities in generative music, creative systems, the epistemology of representation, and different listening strategies.
Jeff Albert is an Associate Professor and Co-P.I. of the Creative Music Technology Lab in the School of Music at the Georgia Institute of Technology. His areas of research and creative practice include improvisation and interaction, jazz performance, performance paradigms for live computer music, and audio production. He has performed in concerts and festivals in the United States and throughout Europe, and contributed as a performer, producer, or engineer on more than sixty recordings, including the 2017 Grammy winner for Best Traditional Blues Album. Albert received his BM from Loyola University New Orleans and his MM from the University of New Orleans. In 2013, he became the first graduate of the PhD program in Experimental Music and Digital Media at Louisiana State University, where he was a founding member of the Laptop Orchestra of Louisiana (LOLs).
Workshop 1
Embodied Calligraphy: The Body Jam Lab is an interactive workshop exploring movement, sound, and AI-assisted co-creation. Participants will be invited to respond to animated Chinese calligraphic strokes through simple body movements, gestures, and improvisational exercises. No prior dance, music, or technology experience is required. The workshop introduces Chinese Calligraphic Dance (CCD), a practice that transforms the visual lines, rhythms, and energies of Chinese calligraphy into embodied movement. Through an AI-mediated motion tracking system, participants' movements will generate sound and contribute to a shared audiovisual environment in real time. In this way, the body becomes both an instrument and a creative partner within an interactive performance system.
The session will begin with a short introduction and demonstration of the motion tracking system. Participants will then be guided through accessible movement activities inspired by calligraphic forms. They will have the opportunity to explore how their own gestures can shape sound, image, and space. Dancers and participants will also work together in a collaborative improvisation, where individual movement ideas are exchanged, expanded, and transformed into a collective "body jam."
Inspired by Tao Yuan-ming's The Peach Blossom Spring, the workshop invites participants to reflect on illusion, transformation, cultural memory, and utopian imagination. Together, we will explore how traditional visual signs can be decoded through the body and reimagined through technology, sound, and shared performance.
Screening
This screening presents a curated selection of audiovisual works submitted to the conference's virtual exhibition, Sound, Image & AI. The program highlights emerging artistic approaches to co-creativity involving artificial intelligence, sound, image, interaction, and machine learning systems.
The selected works explore a broad range of aesthetic and conceptual perspectives, including generative audiovisual environments, AI-assisted composition, experimental cinema, immersive media, interactive systems, and hybrid forms of sound-image performance. Together, they reflect the diversity of current artistic practices engaging critically and creatively with AI technologies.
The screening offers audiences an opportunity to experience how artists and researchers are reimagining perception, embodiment, agency, and creativity through contemporary audiovisual experimentation.
Workshop 2
This workshop will present Somax2, an application for improvisation and musical composition, and will focus on its concepts, UI, control, learning, architectural aspects, and musical scenarios. Concrete musical examples with Somax2 will be demonstrated, and the workshop will end with a demo and a musical performance in which participants will be able to join together and create a short set of improvised music.
A workshop hosted by the REACH collective team is organized for participants interested in coming together to learn about or enhance their knowledge of Somax2 through a series of interactive activities and discussions. Participants will engage in practical demonstrations and exercises on Somax2, with the possible goal of participating in a concert featuring improvisation and composed works employing Somax2.
Concert 3
Nexus is an audiovisual piece where Basica uses a brain-computer interface (BCI) to create music from his brainwaves captured via electroencephalography (EEG). An AI model developed with Verma and Berceanu classifies the composer-performer's brain activity to select audio snippets from his library of recorded music. A second AI then synthesizes new audio from these selections.
Basica triggers the synthesized music against a backdrop of piano textures, partially generated in real time from his brainwaves via a Max-based algorithm. The fixed piano parts were composed the same way — from a prior EEG recording of him imagining music. The raw brainwaves are also sonified as intermittent sine waves.
Visually, Fitcal transforms scientific data of neuronal pathways and landscape height maps into poetic forms, creating an "inner cartography." The work's theme focuses on how networks — both biological and cultural — shape life through connection and plasticity. This was highlighted by its premiere at the 2025 SILK::ROAD Festival in Hamburg, Germany. Initially a fixed media piece, Nexus evolved into this live performance, incorporating the AI+EEG system originally developed for The Last Piece, which premiered at the 2025 George Enescu Festival in Bucharest, Romania.
Credits: Heightmapper (Github) © 2014 Mapzen. Data from NeuroMorpho.Org (RRID:SCR_002145) and Tecuatl C, Ljungquist B, Ascoli GA (2024). The NeuronBuild script © 2013–2020 Nicholas Woolridge. MaxScore by Georg Hajdu. EMOTIV Inc., www.emotiv.com
Resonant Thresholds explores the liminal space between human expression and technologically mediated sound. Structured around a fixed audio score, the work unfolds as a slowly transforming audiovisual environment in which live violin performance interacts with real-time electronic processing. Noise, resonance, and breath-like textures blur distinctions between acoustic intimacy and digital vastness, allowing the materiality of sound to become porous and unstable. Through structured live improvisation, the performer actively shapes the unfolding sonic landscape, while the processed audio simultaneously generates an evolving visual score that functions as a symbolic translation of sound.
Mirage is an improvised musical interaction between two humans, musical AI versions of themselves, and a third musical AI voice. The human-AI collaboration is driven by Somax2, an AI-powered interactive music system that listens to the human performers and responds using audio corpora that were originally recorded as real-time dialogic interactions between the performers.
The conference concludes with an open collective improvisation bringing together members of the IRCAM REACH collective, workshop participants, guest performers, and conference artists in a shared musical environment mediated by Somax2.
Developed during the afternoon workshop, this performance celebrates experimentation, listening, spontaneity, and collaboration across diverse musical backgrounds and levels of experience. Participants will engage directly with Somax2 as a co-creative improvisation partner, exploring real-time interaction between human performers and AI-driven musical systems.
The performance embodies the spirit of the conference by foregrounding co-agency, collective creativity, and the emergence of new musical possibilities through human-machine collaboration. Audience members are invited to experience an evolving sonic space shaped by dialogue, responsiveness, and shared exploration.
Constantin Basica is a Romanian composer whose work focuses on symbiotic interrelations between music, video, and performers. His compositions include works for solo instruments, ensembles, and orchestras, often incorporating electronics and visual elements. Performances of his compositions have taken place internationally, presented by distinguished ensembles and artists such as Ensemble Dal Niente, ELISION Ensemble, Distractfold, JACK Quartet, Spektral Quartet, line upon line, and Mocrep. His works have been featured in more than fifty major international events, including MATA Festival, Ars Electronica Festival, World New Music Days, George Enescu Festival, and ICMC.
Basica was a postdoctoral scholar at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA), where he also earned his doctorate in composition. He holds a master's degree in multimedia composition from the Hamburg University of Music and Drama and two bachelor's degrees in composition and conducting from the National University of Music Bucharest. He is a lecturer in music at CCRMA, Stanford University.
Simona Fitcal is a digital media artist whose work offers a symbolic and expressive exploration of digital visual effects through experimental videos, multimedia performance, art installations, and interactive art. Her creations have been showcased at events and venues including Currents New Media Festival, the Murphy and Cadogan Awards Exhibition, Pierrot RE:imagined at Taube Atrium Theater, Radius Gallery, the International Computer Music Conference, and the InnerSound New Arts Festival. She often collaborates with musicians and programmers to expand her ideas into different dimensions. Her current artistic exploration involves the reuse of deconstructed display technologies in elaborate media installations.
Fitcal holds an MFA from the Art Practice program at Stanford University, a master's degree in digital media from the University of the Arts Bremen, Germany, and a bachelor's degree in mural arts from the National University of Arts Bucharest, Romania.
Prateek Verma is an AI researcher who has worked at Stanford University's Department of Electrical Engineering and the AI Lab. His work focuses on large language models, machine learning, and generative models for music and sound synthesis. His background is interdisciplinary, and he held a residency at Google X. Verma completed his undergraduate studies at the Indian Institute of Technology Bombay, graduating with a degree in electrical engineering with a specialization in signal processing. He subsequently earned a master's degree from CCRMA at Stanford University, where his graduate work centered on the intersection of music, audio, AI, and acoustics.
Alexandru Berceanu is a mixed-realities director and researcher conducting interdisciplinary research at the intersection of art and neuroscience. Beginning with his doctoral studies, his research has centered on aggressive and prosocial behavior, using drama and immersive environments as investigative tools to develop emotional regulation through gamified approaches and theatrical representation. His results are published in international journals, and his artistic work covers interactive-media installations, VR, immersive environments, and theater.
Berceanu is an associate professor in the Animation and Interaction Department at the National University of Theatre and Film "I.L. Caragiale" in Bucharest, Romania, where he also teaches in the Community and Therapeutic Theatre master's program. He initiated the International Center for Research and Education in Innovative and Creative Technologies (CINETic), as well as its master's program in interactive technologies.
Cecilia Suhr is an award-winning intermedia composer-performer whose work integrates multi-instrumental performance, electroacoustic composition, and live-processed visual media into immersive audiovisual environments. Performing across violin, cello, piano, bamboo flute, and soprano voice, she constructs layered, real-time systems that synthesize live processing with visual art. Suhr's work functions as a critical inquiry into the human condition within a technologically mediated world, reflecting on how emerging systems — including AI — reconfigure the dimensions of affect, identity, and culture.
Her work has been presented at ICMC, NYCEMF, SEAMUS, New Music on the Bayou, ACMC, TENOR, SCI, CMS/ATMI, the MANTIS Festival, the Performing Media Festival, Splice Festival, MoXonic Festival, and Mise-En Festival, among others. Suhr's honors include the Pauline Oliveros New Genre Prize from the International Alliance for Women in Music, the BEA Best of Competition Award, and the MacArthur Foundation Digital Media and Learning Award. She currently serves as Full Professor of Media Studies and Intermedia Performance at Miami University Regionals.
Jeff Albert is an Associate Professor and Co-P.I. of the Creative Music Technology Lab in the School of Music at the Georgia Institute of Technology. His areas of research and creative practice include improvisation and interaction, jazz performance, performance paradigms for live computer music, and audio production. He has performed in concerts and festivals in the United States and throughout Europe, and contributed as a performer, producer, or engineer on more than sixty recordings, including the 2017 Grammy winner for Best Traditional Blues Album. Albert received his BM from Loyola University New Orleans and his MM from the University of New Orleans. In 2013, he became the first graduate of the PhD program in Experimental Music and Digital Media at Louisiana State University, where he was a founding member of the Laptop Orchestra of Louisiana (LOLs).
Anthony Cammarota is a guitarist, composer, and educator whose work bridges performance, technology, and creative research. Drawing on an eclectic stylistic background, he combines traditions of jazz, electroacoustic, and popular music forms. Passionate about redefining traditional instruments and performance modalities, he seeks to create inventive connections between technology and musical expression. His research explores interactive music systems, sound design, and algorithmic composition, with a focus on integrating software and alternative interfaces into live performance.
As an educator, Cammarota has served as chair of the guitar department at the True School of Music in Mumbai, India, and as adjunct faculty at the University of Central Missouri. He is currently pursuing a PhD at Georgia Institute of Technology. He holds an MA from the University of Central Missouri, a BMus from Cornish College of the Arts, and is an alumnus of the Orange County High School of the Arts.
About IRCAM REACH Collective and Somax2
The IRCAM REACH collective is coming to California for a series of workshops, masterclasses, and concerts and will be in Riverside on June 5–6 for the CCMSAI. REACH is formed by artists-researchers Gérard Assayag, Marco Fiorini, and Mikhail Malt with composers Lara Morciano and José-Miguel Fernández and percussionist Thierry Miroglio. REACH has developed Somax2, a highly successful AI-driven improvisation system.
Showcasing creative and ethical live human-AI cooperation, the California tour will engage musicians, composers, and researchers in exploring AI's role in improvisation, composition, and performance across diverse musical genres, including contemporary, electronic, jazz, and popular music. Activities include workshops and masterclasses, where participants engage with Somax2 with their instrument or compositional project, lectures on AI's impact on creativity, aesthetics and ethics, and concerts including live interaction between REACH people, local musicians and AI.
By fostering interdisciplinary dialogue between music, AI, and the humanities, this project will expand artistic and academic networks, enhance accessibility through recorded sessions, and lay the groundwork for future creation in AI-assisted music-making.
The integration of AI in music raises fundamental questions about human creativity. How do algorithms reshape intuition, decision-making, and musical aesthetics? How does AI influence the perception of musical authorship? These theoretical inquiries align the masterclasses and performances with humanities-based perspectives, drawing from historical, aesthetic, and social discussions on human-machine interaction.
reach.ircam.fr →Somax2 is a cognitively inspired multi-agent AI system based on a reactive machine-listening component, smart interaction policies, and a corpus-based generative engine. It creates machine improvisation flows that continuously maintain some form of coherence with the musical content of the corpora it's been trained on and the signals it receives from the musicians on stage. Somax2 agents can listen to each other as well, so as to create networks of virtual performers with both autonomy and attention to the ever-evolving musical context.
The model accepts a variety of real-time controls acting on its generative process and interaction strategies, making it a digital instrument, or it can be easily scripted to fit in a compositional scheme. Somax2 is implemented in Max with a backend Python server, available as a user-friendly applicative patch or full-featured Max library for advanced Max programmers, with online documentation, tutorials, video tutorials and demos, and lots of videos documenting concerts and residencies.
repmus.ircam.fr/somax2 →Book Editor
Sonnet Swire
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